A game built after work as a dental technician
Klaus Teuber worked as a dental technician, making and repairing dental prostheses. The job demanded careful, precise work, and he turned to designing games in his free time as a way to get distance from its pressures. Game-making was not initially a full-time career; it was a private creative pursuit alongside his day job.
From escape to a system of choices
That contrast helps explain the appeal of Catan. Instead of focusing on one long, fixed plan, the game gives players a changing landscape and asks them to adapt: gather resources, build roads and settlements, and trade when their supplies do not match their needs. Trading makes the table itself part of the game. A player short on one material can bargain with others, so progress depends on both planning and negotiation.
Teuber developed the design through repeated revisions before it became the published game. Its modular board—made from movable terrain pieces—also helped make each play different, rather than locking players into the same map every time. A demanding technical job and a homegrown hobby thus sat side by side until the hobby produced a game whose central pleasure is finding new routes forward when the available resources keep changing.






