A Sequel Clue Behind an Ordinary Wall

In Batman: Arkham Asylum, the hint about the next game was not placed in a cutscene or a required mission. It was tucked into a hidden room in Warden Quincy Sharp’s office, behind a wall players could blast open with Batman’s explosive gel. Inside were plans for Arkham City, the setting of the sequel.

That placement made the clue easy to overlook. The room was optional, and the plans did not block progress or announce themselves as part of the main story. Players could finish the game without ever seeing them.

A Secret Built for Curious Players

The hiding spot suited the game’s approach to exploration: Arkham Asylum rewards players who inspect spaces beyond the route the story demands. But unlike a collectible marked by a puzzle or a visible prompt, the sequel plans depended on someone noticing that one wall was worth testing.

The developers eventually revealed the room themselves after players had failed to find it. That turned the missed secret into a small piece of the sequel’s promotion—and made the reveal part of the story around the game. The blueprint was not merely a teaser for Arkham City; it was also proof that the asylum still held something beyond the path most players had taken.