A warehouse puts shipping inside the company
A fulfillment center is where products are stored, prepared for orders, and sent on their way. By running its own, Cards Against Humanity brings a practical part of selling games in-house: its stock can be handled and shipped without handing that job to a conventional distributor.
That changes the path a game takes after it is made. Instead of relying on another company to manage the warehouse-and-shipping step, Cards Against Humanity operates the facility responsible for getting games out. The arrangement gives the company more direct responsibility for the logistics, rather than making shipping solely a partner’s job.
Control comes with work
Using a company-run facility can give a business closer oversight of how its products are stored and dispatched. But it also means taking on the warehouse operation itself: space, inventory handling, packing, and the coordination needed to move orders out. Those tasks do not disappear; they shift from an outside distributor to the company and its fulfillment operation.
That is the notable tradeoff. Cards Against Humanity’s warehouse is not just storage for unsold games—it is part of the system that connects the company’s products to the people and businesses receiving them.






