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How Second Life built a half-billion-dollar economy

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Turns out, you can build a booming financial sector entirely out of low-resolution polygons. Second Life generated a gross domestic product exceeding $500 million, rivaling actual small nations. People were literally paying taxes and earning livelihoods off digital t-shirts and imaginary land while the rest of the world was struggling with actual recessions.

How Second Life built a half-billion-dollar economy
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