How the game makes a strike selective

A tactical strike may look like an explosion that should damage everything in its path. But the game does not have to calculate harm from the blast alone. It can check who is caught in it, identify each character’s team, and apply damage only to eligible targets. Allies can therefore stand inside the same blast that injures enemies without taking damage.

An invisible rule beneath the spectacle

This is a design choice, not a realistic property of the weapon. The effect may still use a shared visual explosion, sound, and impact animation; the immunity is enforced by the game’s combat rules. Keeping the visual broad while making damage selective lets a strike feel powerful without turning every close-quarters attack into a risk to teammates.

That matters especially when players call in attacks amid a moving fight. If allies could be hit, players might avoid using a major tool whenever teammates were nearby—or lose a match because an ally crossed the blast at the wrong moment. Immunity makes the strike easier to use and keeps the danger focused on opponents.

A tradeoff in tactical play

The protection also changes how players can position themselves. Teammates may be able to push forward or hold ground while a strike lands nearby, rather than scrambling out of its radius. The explosion still signals danger to enemies, but its consequences are governed by allegiance: the same hit is lethal for one side and harmless for the other.