Why a wide circle keeps damage flowing

Kiting is the tactic of moving away from an enemy while continuing to attack. Against a slow, heavily armored target, a broad circle can be safer than backing straight up: straight-line retreat can run you into a wall or another threat, while a loop keeps you moving through open space.

The key is that movement and firing happen together. If your attacks can be used while moving, you keep dealing damage instead of stopping to dodge or creating so much distance that you lose your chance to shoot. The enemy follows the curve, giving you time to fire again as it closes in. A steady route also makes its approach easier to anticipate.

The route is part of the weapon

A circle works only when it fits the arena and the enemy. A tight loop may bring you within striking range; a wide one can buy more warning time, but may take you out of effective firing distance. Obstacles can interrupt the path, and some enemies turn or attack quickly enough to punish predictable movement.

The damage advantage is therefore not a special bonus from running in circles. It comes from reducing interruptions: you avoid hits, keep your attacks landing, and make the enemy spend time pursuing you. If the target is slow enough, the chase becomes a moving firing window—and sometimes the target wears down before you do.