Why Overwatch’s healing sound feels so satisfying

The sound was made by secretly recording someone eating a potato chip. That everyday crunch gave the audio team a crisp, close-up texture to shape into the game’s cue for a character receiving healing.

Turning a crunch into a game signal

A healing effect has two jobs: it should feel pleasant, and it should tell players what is happening. A sharp, brief sound can cut through the noise of a busy fight, while a softer, more rounded quality makes the moment feel restorative rather than dangerous. A potato-chip recording offers both kinds of detail—the initial crisp attack and the quieter sound that follows.

Sound designers can reshape a recording by adjusting its pitch, timing, and texture. The final cue need not resemble its source; the recording is raw material, not a literal sound played in the game. That makes an ordinary snack a useful starting point for a small, distinctive piece of feedback.

A tiny cue with a practical purpose

In a team fight, players may not have time to look directly at their health bars or at the teammate helping them. A recognizable healing sound supplies information through their ears: something beneficial is happening, even amid weapon fire and movement. The chip crunch is memorable not because players hear a snack in the battlefield, but because an everyday sound was transformed into a clear, rewarding signal.