A closer look
Overwatch was salvaged from the smoking wreckage of a massive, canceled multiplayer project called Titan, which Blizzard Entertainment spent seven entire years and millions of dollars developing. When executives finally pulled the plug on the catastrophic mess, the desperate team took all the leftover character concepts and quickly stitched them together into a frantic hero shooter just to prove they were not completely useless. The resulting game won countless awards and made a billion dollars, proving that furious, panicked recycling is sometimes the absolute best strategy in corporate development






