From a homegrown name to a games brand
“Potomac Computer Systems” sounded like a small software outfit, not a company built around entertainment. Tim Sweeney’s replacement, Epic MegaGames, did more than swap one name for another: it presented the business as a game maker with room to grow. “MegaGames” promised a broader, more ambitious identity than a name tied to a Maryland river and computer services.
That distinction mattered in the early PC game market, where a tiny operation could reach players without looking like a traditional publisher. Shareware games—titles distributed in part for free, with players paying to get the rest—let small developers put their work directly in front of an audience. A memorable company name could help a modest team appear ready to compete on a larger stage.
A name designed to travel
The new name also worked as a public-facing label: it could appear on game packaging and promotional material without pointing back to a founder’s family home. That mattered as the company moved beyond its beginnings and built recognition around its games. In 1999, it shortened its name to Epic Games, the brand most players know today.
The transformation captures a practical lesson from game development: ambition is not only in the software. A name can signal what a small studio hopes to become—and give players a label to remember as it grows.





