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Why Catan turns friends into ruthless traders

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If you have ever screamed at your sibling over sheep, the game is working exactly as intended. Klaus Teuber designed Catan to force negotiation in an environment of artificial scarcity. By making resource generation entirely dependent on random dice rolls, he ensured that players would eventually be forced into extortion, mimicking ruthless trade monopolies perfectly.

Why Catan turns friends into ruthless traders
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