The game became a hit before its creator could profit

Alexey Pajitnov made Tetris in 1984 while working at a state-run computer center in Moscow. In the Soviet system, work created on the job was generally controlled by the institution or state, rather than automatically belonging to the individual employee. So although Pajitnov designed the game, he did not control its commercial rights or collect the licensing money when Tetris spread beyond the Soviet Union.

The rights were handled by Soviet organizations, including the state agency ELORG. That arrangement turned a small computer puzzle into an international licensing contest: companies needed permission to publish it, and confusion over which versions were authorized helped fuel a high-stakes scramble as Tetris reached home computers and game consoles.

He eventually shared in the success

Pajitnov did not disappear or lose the game forever. He moved to the United States in 1991 and continued working in software. In 1996, he and Dutch game entrepreneur Henk Rogers formed The Tetris Company to manage the game’s rights and licensing. By then, Tetris had already become a global success—but its creator was only now in a position to share directly in the business built around it.

The striking twist is that the rules governing who could own a workplace creation delayed Pajitnov’s financial reward, while the game itself crossed borders with extraordinary ease.