A closer look

The true final boss of early MMO raiding wasn't a terrifying undead necromancer; it was your own terrible dial-up internet provider. In the Naxxramas raid, Heigan the Unclean forced all forty players to repeatedly run between specific quadrants of the room in a precise rhythm to avoid instant-death floor eruptions. The timing was so painfully strict that if a player had latency issues or 'ping,' the server would register them as standing in the fire even if their screen showed them in the safe zone, turning an epic fantasy battle into a tragic test of broadband infrastructure.