A place name for an unfinished project
Before it became Kinect, Microsoft’s motion-control system for Xbox 360 was known as Project Natal. “Project” marked it as a development name, rather than the name of a finished product; “Natal” gave the effort a memorable identity while the technology was still being built.
The name pointed to Natal, a coastal city in Brazil. An executive selected it because it sounded vibrant, a useful quality for a project meant to make interacting with a game feel more lively than using a conventional controller. The choice was evocative, not a technical description: it did not explain how the system detected players or translated their movements into commands.
From codename to product name
When Microsoft introduced the system to the public, it used the Project Natal name to present the idea. The finished product was later called Kinect. That shift is common in technology: a codename can help a team and early audiences talk about a project, while a product name must stand on its own when the device reaches consumers.
Natal therefore survives as a small trace of the system’s development story—a place-inspired name chosen to suggest energy before the device had its final identity.






