A closer look

Finding a completely useless piece of cardboard in a booster pack isn't a mistake; it's a carefully calculated skill check. Mark Rosewater, head designer of Magic: The Gathering, has openly stated that bad cards are vital to the metagame. They serve as traps for novice deck builders. Recognizing why a seemingly decent card is actually a terrible investment is a key part of player progression. Furthermore, a card that is completely useless in the standard meta might be exactly what a niche, weird combo deck needs to function.