A Few Planks Can Change the Route Through the Police Station

In the 2019 Resident Evil 2 remake, zombies do not only wait in rooms or wander down hallways: some can climb through exposed windows. Wooden planks let you seal certain openings before that happens. The useful decision is not simply whether to stop a zombie, but which part of the building to make safer.

The police station is a maze of connected rooms and corridors. A window left open can turn a familiar passage into a new point of danger, forcing you to deal with an enemy behind you while trying to reach another objective. Boarding it removes that particular route for zombies, giving you more control over how threats enter the space.

The Planks Are a Planning Tool

Boards are limited, so using one has an opportunity cost: a window you secure is safer, but another may remain vulnerable. That makes the choice a small piece of survival-horror strategy. A player can prioritize an opening near a frequently used route, or save a plank if the danger there seems manageable.

The mechanic also makes preparation feel physical. Instead of finding a key that magically solves a threat, you carry a rough piece of lumber to a window and spend a moment securing it. The payoff is practical: fewer angles to watch as you cross the station. In a game built around deciding when to fight, flee, or conserve supplies, even a simple board can buy something valuable—control over where the next danger can come from.