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How four-sided graphics hurt the Sega Saturn

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While the entire industry naturally pivoted to three-sided polygons, one hardware team stubbornly designed a dual-CPU architecture entirely around four-sided quads. This baffling engineering decision forced developers to constantly warp perfectly good rectangles just to draw basic shapes, making cross-platform ports an absolute miserable nightmare of geometry translation.

How four-sided graphics hurt the Sega Saturn
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