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Forgotten blockbuster game nobody talks about

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Seven years of development, $200 million spent, and the live-service shooter lost 95% of its player base in just three weeks. By relentlessly chasing outdated industry trends and ignoring harsh beta feedback, the studio delivered a soulless clone that players instantly rejected. It stands as a monumental warning against designing games via corporate spreadsheets.

Forgotten blockbuster game nobody talks about
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