From planetary driving to a scanner in orbit
In Mass Effect, mineral collection had to serve a larger purpose: the resources players found could support equipment and ship upgrades. But making players drive across empty terrain to gather them turned a useful task into a slow one. The developers kept the resource hunt and changed the interaction.
In Mass Effect 2, players scan planets from orbit instead. Rather than steering a vehicle over rough ground, they sweep a scanner across a planet’s surface and send probes to collect deposits. The search still asks players to look for valuable materials, but it removes much of the travel between finding them.
Keep the choice, cut the commute
That change reflects a basic design tradeoff. Driving can make exploration feel physical, but on barren planets the distance between points of interest can become busywork. Orbital scanning compresses the same broad activity into a tighter loop: search, spot a deposit, collect it, and decide whether to keep looking.
The result is less like a geological expedition and more like a resource-management task. Players still spend time gathering what they need, but they can do it without repeatedly crossing empty terrain. The planet remains something to investigate; the vehicle no longer has to be the price of every mineral.






