How “Donkey Kong” Became a Name That Stuck

Shigeru Miyamoto wanted a name that made the game’s giant ape sound comically foolish and stubborn. In the familiar account of the title’s origin, he chose “donkey” because he understood the English word to mean something like “foolish” or “stubborn,” then paired it with “Kong,” a name strongly associated with enormous apes. The result was not a literal description of the character: Donkey Kong is a gorilla, not a donkey.

The title’s oddness makes more sense as a piece of character design. The ape was meant to be a hulking but mischievous antagonist, and a name that sounded imposing in one half and silly in the other suited that role. “Kong” supplied the scale; “Donkey” supplied the joke.

Why the Unusual Title Survived

Miyamoto was working in Japan and developing the game for an English-speaking market, where Nintendo hoped the name would be memorable. The title struck American staff as unusual, according to accounts of the game’s development, but changing it was not a simple matter once production and promotion were under way. The name went forward, and players encountered it alongside an unmistakable image: a massive ape tossing barrels down a construction site.

That mismatch became an advantage. “Donkey Kong” was distinctive enough to stand apart from more literal titles, and its meaning did not need to be decoded for the game to work. The ape’s actions supplied the character; the name supplied a bit of comic strangeness. A translation misjudgment, whether or not every detail of the origin story is remembered precisely, helped give Nintendo one of its most recognizable characters a name no one else was likely to use.