Why Nintendo Began With Handmade Cards
In 1889, Nintendo was not a video-game company. Fusajiro Yamauchi started it in Kyoto making hanafuda, Japanese playing cards whose pictures represent flowers and seasons rather than numbered suits. Their compact, illustrated format made them useful for games built around matching images and collecting sets.
The cards were made by hand, a practical choice for a small operation but one that tied production to skilled labor. Nintendo’s early business depended on making a familiar game product reliably and finding customers for it—not on inventing electronic entertainment, which did not yet exist.
From Cards to a Search for the Next Business
The company’s later experiments, including a taxi service, instant rice, and love hotels, show how far it ranged beyond its original trade. These were very different businesses, but they shared a basic challenge: each required Nintendo to learn a new market, operate unfamiliar services or products, and discover whether customers would keep paying for them.
That history helps explain why Nintendo’s identity cannot be reduced to a single technology. It began with a physical game people could hold, moved through ventures that did not become its lasting foundation, and eventually found a durable direction in entertainment. The striking continuity is not the product itself, but the search for ways to make play into a business.






