From music-business experiment to game publisher

Rockstar’s early story sits at a moment when major music companies were testing entertainment beyond records. Its predecessor, BMG Interactive, was the video-game arm of Bertelsmann Music Group. In other words, the connection to the record business was corporate: BMG was applying its media-industry reach to interactive entertainment, not turning Rockstar into a music label.

That distinction helps explain the change that followed. In 1998, Take-Two Interactive acquired BMG Interactive’s game business, and Rockstar Games was established as a new label within Take-Two. The label gave the games a distinct identity as the publisher built a catalogue of its own.

A label becomes a recognizable identity

A label does more than put a name on a box. It signals that different releases belong to a shared creative and commercial banner, even when separate development teams make them. For Rockstar, that identity became increasingly associated with games that gave players room to roam and make choices—most famously the Grand Theft Auto series.

The notable shift was not simply from records to games. It was from a large media company’s experiment in interactive entertainment to a dedicated game label whose name would become part of the appeal. Rockstar’s beginnings reflect how games moved from the margins of broader media businesses toward becoming the center of a brand in their own right.