stackyFACTS
Games

Resident Evil was almost a first-person game

HERE’S THE INTERESTING PART

The classic fixed camera angles that made everything terrifying were originally just a backup plan. They initially wanted you looking directly through the eyes of the terrified protagonist, but the hardware literally could not handle the rendering.

Resident Evil was almost a first-person game
STACKY / Games
One discovery leads to another.

Keep exploring facts in this topic.

Games →
STACKY FOR IPHONE

A bigger world.
One discovery
at a time.

Keep discovering with Stacky. Interesting facts in an app that is always within reach.

Download on the App Store
ONE MORE DISCOVERY?

Keep exploring

All in this topic →
Jeopardy contestants stand on adjustable platforms
Games

Jeopardy contestants stand on adjustable platforms

Television magic dictates that all humans must appear exactly the same height. To prevent the host from looking like a giant or a dwarf next to the trivia…

Discover more
Resident Evil’s healing herbs are based on real plants
Games

Resident Evil’s healing herbs are based on real plants

Before you mix them together to heal brutal zombie bites, you should know they are biologically accurate. The designers looked at actual holistic remedies to…

Discover more
You can play Resident Evil 2 as tofu
Games

You can play Resident Evil 2 as tofu

Once you beat the terrifying zombies with actual humans, you can replay the nightmare as a giant, jiggling block of raw soy protein. The team literally just…

Discover more
Scrabble bans words containing hyphens or spaces
Games

Scrabble bans words containing hyphens or spaces

It does not matter how brilliant or widely accepted a multi-part phrase is. If it requires a dash or a gap to be legible, it is immediately illegal on the…

Discover more
Shigeru Miyamoto and his development team famously designed all the original levels for Super Mario Bros entirely on pieces of graph paper before programming a single line of code.
Games

Shigeru Miyamoto and his development team famously designed all the original levels for Super Mario Bros entirely on pieces of graph paper before programming a single line of code.

Shigeru Miyamoto and his development team famously designed all the original levels for Super Mario Bros entirely on pieces of graph paper before programming…

Discover more
In 2000, the PlayStation 2 launch was so highly anticipated that a wild international rumor claimed what?
Games

In 2000, the PlayStation 2 launch was so highly anticipated that a wild international rumor claimed what?

In 2000, the PlayStation 2 launch was so highly anticipated that a wild international rumor claimed what?

Discover more
StackyMore discoveries in the app
Download on the App Store