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Why distant game objects suddenly turn into blobs

HERE’S THE INTERESTING PART

Squinting at the horizon won't help because everything far away is actually made of digital garbage. To prevent hardware from melting, engines swap high-quality models for extremely low-polygon variants when they are far from the camera. As you get closer, the engine subtly swaps the good versions back in, hoping you won't notice the sudden appearance of actual corners.

Why distant game objects suddenly turn into blobs
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