A closer look

Capcom actually scanned a real-world cabbage to use as the texture for the water ripples in the original GameCube release of Resident Evil 4, because some incredibly resourceful texture artist realized that the crinkled leafy green surface of a common soup vegetable perfectly mimicked grotesque murky swamp water when properly shaded and animated in the graphics engine, showcasing the exact kind of unhinged creative genius that gives older games so much charm since developers had to rely on scanning produce from the local grocery store instead of buying generic hyper-realistic asset packs online and demanding a trillion-dollar budget to render individual drops of moisture