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Crysis was too powerful for its creators' PCs

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In a display of staggering technological arrogance, the engine was built to melt machines that literally did not exist yet. The developers coded the graphical settings so high that not even their own top-tier, in-house development workstations could run the simulation at maximum fidelity upon release. They basically built a beautiful digital world and locked the door from the inside.

Crysis was too powerful for its creators' PCs
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