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Double buffering hides messy rendering in invisible hardware

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Watching a computer draw a scene pixel by pixel is a horrifying experience. Double buffering completely hides this messy construction by quietly rendering the next frame in invisible hardware memory buffers. Once the agonizing mathematical drawing is fully complete, it instantly swaps the finished image to your monitor, pretending the effort took zero time at all.

Double buffering hides messy rendering in invisible hardware
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