A closer look
Greed is the deadliest trap in any dungeon, but Derek Yu decided to manifest that greed into a literal, unkillable specter. In procedurally generated rogue-lites, players will naturally try to optimize every single pixel of a level, methodically bombing walls for hidden gems and trivializing the pacing. To force urgency, Spelunky operates on a ruthless hidden timer. Spend more than three minutes in any single cavern, and a terrifying musical cue drops. A massive, smiling ghost spawns, phasing directly through the terrain to instantly murder you, violently encouraging you to find the exit.






