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How Hitman simulates hundreds of panicking people

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Rendering massive crowds used to require cardboard cutouts that didn't move. Now, the engine actively calculates the individual panic pathways, sightlines, and pathfinding routines of up to three hundred distinct digital humans simultaneously. If you drop a chandelier in the lobby, you get to watch a processor effortlessly calculate three hundred separate instances of absolute sheer panic.

How Hitman simulates hundreds of panicking people
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