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Nintendo 3DS utilized cameras to project stereoscopic depth

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Glasses-free 3D sounds like pure sorcery, but it was really just clever optical manipulation. The top screen sent slightly different images to each of your eyes, while the internal camera tracked your face to ensure the illusion didn't instantly break the second you tilted your hands, though it still made plenty of people instantly nauseous.

Nintendo 3DS utilized cameras to project stereoscopic depth
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