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Video-game ragdoll physics turns bad collisions into bodies that fold like spaghetti

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The hilarious sight of a defeated opponent cartwheeling over a mountain is just constrained physics geometry at work. Developers assign invisible spheres to body parts and tell the engine 'these two spheres cannot rotate past 45 degrees.' When high velocity meets bad collision, those constraints panic, resulting in glorious human spaghetti.

Video-game ragdoll physics turns bad collisions into bodies that fold like spaghetti
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