A room built for the wrong scale

In this Dublin exhibit, ordinary movement becomes part of the experience: visitors step around furniture so large that a chair or table seems designed for a giant. The change in scale does more than make the room playful. It puts visitors in the position of a tiny figure in a mythic landscape, where familiar objects suddenly feel imposing.

Folklore you can walk through

Celtic mythology is often encountered through stories and symbols. An oversized room makes that imaginative world physical. Instead of simply hearing about supernatural beings, visitors experience a setting that suggests how small a person might feel among them. The furniture turns scale into a storytelling device—one that can make folklore easier to picture, and more memorable, than an exhibit label alone.

The effect depends on the visitor’s own body: navigating a giant-sized space is the exhibit’s central act, not just a backdrop for looking at objects.