A gentler ending for Bond’s gunfire
Miyamoto’s proposed end-credits scene would have taken a familiar action-game detail—the guards Bond shoots—and given it an unexpected afterlife. Instead of disappearing when a player moves on, they would reappear in a hospital, where Bond would shake their hands. The gesture would show that they had survived and let the story acknowledge the people left behind by the action.
Turning a game convention into a joke
In many shooters, enemies are obstacles: once defeated, they vanish from the player’s attention. A hospital scene would interrupt that convention. It would make the violence visible as something with consequences, then soften those consequences with a deliberately incongruous reunion. Bond, usually defined by cool efficiency, would have to meet the guards as people rather than targets.
That contrast is the point. The scene would not change what the player had done during the game; it would change how the game framed it afterward. The end credits could turn a grim tally of shots into a comic, humane coda—one that lets the action remain exciting without treating every fallen guard as disposable.
The afterthought that changes the tone
The idea’s appeal lies in how little it would take: no new mission or elaborate explanation, just a brief scene after the shooting stops. A handshake would make the game’s world feel as though it continued beyond the player’s crosshairs, and leave Bond doing something more surprising than firing one last shot.






