A closer look

World of Tanks somehow manages to generate billions of dollars in revenue every single year simply by letting middle-aged dads purchase slightly different variations of mid-century armored military vehicles; the developers figured out that history nerds possess an unbelievable amount of disposable income and will absolutely drop the equivalent of a monthly mortgage payment just to gain a marginal turret rotation advantage over some twelve-year-old on the internet; it operates on the brilliant psychological premise that if you make a game inherently frustrating enough, older men will gladly pay thousands of real-world dollars to avoid having to actually learn how to play it properly, serving as a highly sophisticated financial extraction engine disguised as a muddy battlefield simulator for people who own too many books about World War Two