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Overwatch’s payload is pushed by an invisible NPC

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Behind every great team of heroes is an invisible, stressed-out digital ghost doing all the heavy lifting. The Overwatch engine couldn't natively support an object that moved based on player proximity. So, programmers simply strapped the objective to an invisible, heavily bandaged NPC that magnetically follows a path while the server desperately keeps it alive.

Overwatch’s payload is pushed by an invisible NPC
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