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Why video game bosses came from tabletop games

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The concept of ending a level by fighting a single, disproportionately massive enemy didn't actually originate on a screen. Early developers blatantly stole the idea from nerdy tabletop dungeon campaigns, translating the panic of facing a dungeon master's final monster into the glorious, controller-throwing digital showdowns we know and love.

Why video game bosses came from tabletop games
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