A closer look

Tomb Raider's iconic dual pistols with infinite ammunition were only implemented because the developers couldn't figure out a satisfying way to manage inventory for an action hero who flips around ancient ruins. They eventually decided that letting the player shoot endless streams of bullets at endangered animals and mythical creatures was significantly more fun than making them scrounge the dirt for spare magazines. This absurd suspension of disbelief became a staple of nineties game design, teaching an entire generation that environmental conservation means absolutely nothing if a rare snow leopard is standing between you and a shiny relic. It is genuinely hilarious that the archeological community's most famous fictional representative is primarily known for violently depopulating the native fauna of whatever remote, culturally significant tomb she decides to casually burglarize. We just accept that her tiny leather backpack somehow holds an infinite pocket dimension of lead, because reloading is a tedious chore that gets in the way of our mindless, acrobatic slaughter