A closer look

Shinji Mikami turned inventory management from a boring, static menu into a high-stakes puzzle game. The spatial constraints of Leon’s attache case force you to play Tetris with shotguns, herbs, and fish. This isn't just a UI quirk; it's a brilliant psychological pacing mechanism. By making you obsessively rotate a grenade to fit next to ammo, the game delivers a micro-dose of organizational dopamine right after surviving a grueling fight.