D&D was rejected by game publishers
Imagine looking at the foundation of modern nerd culture and saying, 'Nah, seems boring.' Traditional publishers completely rejected D&D in the 1970s because it lacked a standard win condition and seemed far too confusing. Gygax ended up assembling the first 1,000 copies by hand in his basement, unknowingly creating a billion-dollar industry of dice hoarding and fake medieval math.

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