A closer look

Nothing screams international espionage quite like a polite greeting in the middle of a frantic firefight. During early development, the team at Rare didn't have a dedicated reload animation for James Bond's weapons. To test the mechanics, they temporarily programmed the game so that if you walked up to a Russian guard, you could shake his hand, which magically refilled your ammunition. Sadly, this gentlemanly approach to combat was patched out before release.