Why Repeated Jumps Don’t Wear Down the Character

In this game, jumping is not treated as an action that spends stamina. Stamina is a limited in-game resource that can restrict how long a character performs certain actions; because each jump leaves that resource untouched, the character can keep jumping without needing to pause and recover.

That rule changes how movement feels. A player can use repeated leaps to gain height, cross uneven ground, or simply keep moving without tracking a stamina meter. The constraint is not exhaustion but whatever the environment and the game’s other movement rules allow.

A Small Rule With a Big Effect on Play

Separating jumping from stamina makes ordinary traversal more forgiving. Players do not have to choose between saving energy for a later obstacle and making a leap now, so jumping remains available as a basic movement tool rather than a resource-management decision.

The practical consequence is simple: the character can keep leaping indefinitely, even when stamina would otherwise be a limit.