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Celebrities are frequently paid millions just to tweet
Games

Celebrities are frequently paid millions just to tweet

Stars may promote mobile games they don't actually play, yet their endorsements can still drive downloads.

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Pan European board ratings differ vastly from Americans
Games

Pan European board ratings differ vastly from Americans

The same game’s depictions of violence or obscenity can lead to different age restrictions depending on cultural standards.

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Electronic Arts pays hundreds of millions for NFL rights
Games

Electronic Arts pays hundreds of millions for NFL rights

EA’s exclusive NFL license means fans looking for an officially licensed NFL simulation have no competing game from another publisher to choose from.

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Why Redbox abandoned its rental kiosks
Games

Why Redbox abandoned its rental kiosks

As digital rentals made watching instantly possible, returning a physical disc became less appealing, and Redbox's kiosk business became financially…

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Sony acquired Bungie studios for three point six billion
Games

Sony acquired Bungie studios for three point six billion

Sony’s deal was part of its push into live-service games. Bungie had also created a major franchise for Sony’s rival, Microsoft.

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How Roblox creators make money from virtual items
Games

How Roblox creators make money from virtual items

Creators sell virtual items and minigames to players, while Roblox takes a share of the revenue.

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You can buy advertising space on a video-game track
Games

You can buy advertising space on a video-game track

Companies can buy advertising placements along virtual racetracks, turning the scenery players drive past into paid ad space.

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OnLive tried cloud gaming before the internet was ready
Games

OnLive tried cloud gaming before the internet was ready

OnLive streamed games over broadband that was too slow to handle them reliably, and the service collapsed before internet connections could catch up.

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Why Lego video games sold by the hundreds of millions
Games

Why Lego video games sold by the hundreds of millions

Players smash virtual bricks to collect studs, with slapstick comedy built into the loop—a formula behind hundreds of millions of copies sold.

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Brand sponsorships heavily entirely carry professional gaming
Games

Brand sponsorships heavily entirely carry professional gaming

Energy-drink advertising supplies much of the money behind competitive gaming, with brands paying to put their logos on team jerseys.

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Professional competitive teams heavily rely on venture capital
Games

Professional competitive teams heavily rely on venture capital

Investors pour money into unproven esports teams and organizations hoping their value will rise, making it a high-risk bet.

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Gran Turismo has launched real racing careers
Games

Gran Turismo has launched real racing careers

Nissan and PlayStation's GT Academy selected Gran Turismo players through virtual racing, then put finalists through real driving challenges and training. The…

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GameFly still mails video games
Games

GameFly still mails video games

GameFly still rents video games by mail, giving players a way to borrow physical copies instead of paying full price for digital releases.

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Physical collector editions heavily rely on cheap statues
Games

Physical collector editions heavily rely on cheap statues

Collector’s editions often boost their price with a mass-produced statue, even when the figure itself is cheaply made.

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How Fortnite concerts reach millions without a world tour
Games

How Fortnite concerts reach millions without a world tour

A performance captured in a motion-capture studio can reach millions of players at once, without the artists having to tour the world.

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How Tomb Raider turned Cambodia into a tourist draw
Games

How Tomb Raider turned Cambodia into a tourist draw

The film’s star power helped draw tourists to Cambodia, showing how a Hollywood production can influence travel.

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How internet forums sent GameStop’s stock soaring
Games

How internet forums sent GameStop’s stock soaring

Online users rallied around the struggling retailer to spite hedge funds, turning it into the center of a global market frenzy.

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League of Legends filled a World Cup stadium
Games

League of Legends filled a World Cup stadium

Around 40,000 fans attended the 2014 world final in Seoul, while Riot reported 27 million viewers across the broadcast. The players were operating computers,…

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