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Destiny's Loot Cave turned boredom into a game strategy
Games

Destiny's Loot Cave turned boredom into a game strategy

In the original Destiny, players discovered that standing outside a particular cave let them repeatedly shoot respawning enemies and collect loot. The reward…

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Mario’s hat and mustache solved a pixel problem
Games

Mario’s hat and mustache solved a pixel problem

On a tiny pixel grid, a hat avoided the need to animate hair, while a mustache made Mario’s face easier to read. His overalls also helped make his moving arms…

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Barbie and Grand Theft Auto shared a software toolkit
Games

Barbie and Grand Theft Auto shared a software toolkit

Barbie Horse Adventures and GTA titles used RenderWare, middleware that helped developers build and display 3D worlds. An engine does not dictate the story,…

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Jenga simply means “build” in Swahili
Games

Jenga simply means “build” in Swahili

Its British creator chose the Swahili verb as the game's name.

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Wii Bowling punishes you for throwing backward
Games

Wii Bowling punishes you for throwing backward

If you release the B button on your backswing, the ball flies into the virtual crowd behind you. The Mii spectators gasp, shriek and spin around.

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D&D was funded by a shoe-repair shop
Games

D&D was funded by a shoe-repair shop

Brian Blume joined as a third partner and used money from his shoe-repair work to pay for the first 1,000 D&D manuals.

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Any legally scrambled Rubik's Cube is at most 20 moves from solved
Games

Any legally scrambled Rubik's Cube is at most 20 moves from solved

The result covers positions reachable by turning a normal cube, counting a half-turn as one move. There are more than 43 quintillion such arrangements, but…

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Duck Hunt's second player can be the duck
Games

Duck Hunt's second player can be the duck

Plug a standard controller into the NES’s second port, and another player can control the duck’s flight path.

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You can win Uno without saying Uno
Games

You can win Uno without saying Uno

The official rules require a player with one card to call “Uno,” but there’s no penalty if nobody catches the slip before the next player’s turn begins. An…

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The Nintendo 64 logo hides a perfect 64
Games

The Nintendo 64 logo hides a perfect 64

The Nintendo 64's 3D “N” logo was modeled with exactly 64 vertices—the points where edges meet—and 64 faces.

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The world's tallest arcade machine is over 14 feet high
Games

The world's tallest arcade machine is over 14 feet high

Jason Camberis spent two years building the functional Guinness-record cabinet, which plays more than 200 classic games.

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Poker was once played with animal bones
Games

Poker was once played with animal bones

Early 19th-century gamblers used small objects to represent money because ordinary currency was cumbersome on the table. Some makeshift chips were pieces of…

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Playing cards were designed for pure gambling
Games

Playing cards were designed for pure gambling

The claim that playing cards were designed purely for gambling is too sweeping; the story that their suits represent social classes is also often repeated.

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Chess pieces weren't standardized for centuries
Games

Chess pieces weren't standardized for centuries

Before the Staunton design became standard, chess pieces varied by region, and unfamiliar carvings could make international matches confusing.

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Tossing sharp projectiles at walls
Games

Tossing sharp projectiles at walls

In pub darts, players throw pointed metal darts at a circular target—a sharp-edged pastime for a crowded drinking spot.

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Throwing heavy spheres at wooden pins
Games

Throwing heavy spheres at wooden pins

The game also comes with rental shoes that are hard to mistake for everyday footwear.

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Concealing facial twitches to win money
Games

Concealing facial twitches to win money

A steady expression helps hide tells—small facial reactions that can give away whether a player is bluffing.

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Pac-Man used eating to invite a different crowd into arcades
Games

Pac-Man used eating to invite a different crowd into arcades

Toru Iwatani wanted to reach people beyond the young men dominating arcades. He built the game around a bright, simple character eating dots while avoiding…

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