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Subtitle backgrounds default to solid black
Games

Subtitle backgrounds default to solid black

Opaque backgrounds boost contrast, but they can cover part of the image—sometimes nearly a quarter of the screen.

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Multiple disc prompts plagued long titles
Games

Multiple disc prompts plagued long titles

Before digital downloads, reaching the halfway point of an epic journey required standing up and swapping a piece of plastic. Some long games came on multiple…

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Default subtitles remain entirely tiny
Games

Default subtitles remain entirely tiny

When the default is hard to read from the couch, you may have to dig through the settings before the dialogue becomes legible.

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Colorblind filters just wash out all colors
Games

Colorblind filters just wash out all colors

Some filters apply a magenta tint across the entire screen rather than making individual interface elements easier to distinguish, so the whole image can look…

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The inventor of Twister also created Nerf
Games

The inventor of Twister also created Nerf

Reyn Guyer created Twister and later developed the first Nerf product, giving indoor play both a party game built around tangled bodies and soft projectiles…

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Yahtzee began as a yacht game
Games

Yahtzee began as a yacht game

A wealthy Canadian couple devised the game in 1954 to entertain guests on their yacht and called it the Yacht Game. Toy entrepreneur Edwin Lowe took it to the…

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The boring train ride that inspired the Game Boy
Games

The boring train ride that inspired the Game Boy

Nintendo engineer Gunpei Yokoi saw a businessman fidgeting with a pocket calculator on a bullet train and imagined a better portable distraction. That idea…

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The Sega game with a talking fish that could bleed
Games

The Sega game with a talking fish that could bleed

The game was Seaman, a Dreamcast title narrated by Leonard Nimoy. Players spoke to its human-faced amphibian through a microphone; if neglected, it could…

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A video-game door can create dozens of design problems
Games

A video-game door can create dozens of design problems

Designer Liz England used doors to explain her job: which ones open, how players recognize them, what happens when an enemy blocks one, and how locks behave.…

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Elden Ring lets you fight monsters but not swim across deep water
Games

Elden Ring lets you fight monsters but not swim across deep water

The character can wade through shallow areas, but stepping into water beyond the playable edge can end the run. Armor upgrades do not supply a swimming…

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Rubberbanding ensures opponents never fall far behind
Games

Rubberbanding ensures opponents never fall far behind

The game can boost trailing opponents so they stay within reach, making even a strong lead feel less secure.

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Weapon durability shatters heavy swords after three swings
Games

Weapon durability shatters heavy swords after three swings

In some fictional worlds, a massive steel broadsword can crumble after just a few soft hits—as if its blacksmith forgot how to forge.

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Fallout 4 lets a battered fedora become serious armor
Games

Fallout 4 lets a battered fedora become serious armor

Once ballistic weave is unlocked, certain ordinary clothing items—including the battered fedora—can gain substantial protection. The upgrade changes their…

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Sleeping in a standard bed cures all physical ailments
Games

Sleeping in a standard bed cures all physical ailments

Eight hours in a standard bed cannot cure severe burns, broken bones, or radiation injuries; sleep is no substitute for medical care.

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Kiting targets in large circles maximizes damage output
Games

Kiting targets in large circles maximizes damage output

You keep moving in circles while firing; heavily armored enemies may follow until bullets—and sometimes exhaustion—finish them.

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Opponents get drastically stronger when almost defeated
Games

Opponents get drastically stronger when almost defeated

Some games make a nearly defeated boss glow red, heal, and add new attacks, turning the final stretch into a tougher phase.

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Infinite death loops occur at poorly placed checkpoints
Games

Infinite death loops occur at poorly placed checkpoints

If a save point records one health just as a grenade is about to explode, every reload can drop you back into the same unavoidable death—again and again.

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Magical barriers block paths until arbitrary tasks finish
Games

Magical barriers block paths until arbitrary tasks finish

The only way forward is to find three glowing artifacts scattered across the map; brute force won’t break the barrier.

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