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Why Lite-Brite came with tiny, chokeable pegs
Games

Why Lite-Brite came with tiny, chokeable pegs

Lite-Brite depended on children pushing tiny colored plastic pegs through black paper, with a hot lightbulb glowing just behind it.

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Electronic Simon strictly demands pattern memorization
Games

Electronic Simon strictly demands pattern memorization

The game plays a sequence of beeps and flashing lights for you to repeat. Each round adds to the pattern, pushing your memory to keep up.

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BioShock's Big Daddies were built to harvest sea slugs
Games

BioShock's Big Daddies were built to harvest sea slugs

Their diving suits were designed to harvest valuable sea slugs, while their giant drills were meant for underwater plumbing.

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Truth or Dare has an older party-game relative
Games

Truth or Dare has an older party-game relative

An early-18th-century game called Questions and Commands already mixed personal questions, instructions, and forfeits. Refusing the task could cost a player a…

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Destiny heavily encourages fierce grinding for random loot
Games

Destiny heavily encourages fierce grinding for random loot

Players shoot aliens to earn randomized purple engrams, often for only small stat boosts—turning a sci-fi shooter into a loot-grinding routine.

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An ancient Greek object looks like a yo-yo, but its purpose is uncertain
Games

An ancient Greek object looks like a yo-yo, but its purpose is uncertain

The Met holds a finely painted terracotta bobbin from around 460–450 BCE. Its shape suggests a bobbin or yo-yo, while its fragility points to a dedication…

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When a snowball fight turns dangerous
Games

When a snowball fight turns dangerous

A snowball fight turns dangerous when someone skips the fluffy snow and hurls a densely packed ice ball at your face.

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When jump rope was considered a boys' activity
Games

When jump rope was considered a boys' activity

Before the 19th century, jumping rope was treated as a boys’ and men’s activity; that changed during the Victorian era, when girls began taking it up.

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Gears of War made chainsaw bayonets famous
Games

Gears of War made chainsaw bayonets famous

Its rifle-mounted chainsaw became a signature close-quarters weapon for fighting the game's huge subterranean aliens.

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Dark Souls once made you walk between every checkpoint
Games

Dark Souls once made you walk between every checkpoint

Fast travel between discovered checkpoints was withheld until the final act, forcing players to retrace their routes on foot.

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The Magic 8 Ball began with a psychic's tool
Games

The Magic 8 Ball began with a psychic's tool

The toy's design drew on a spirit slate used by the inventor's mother, a psychic. People now use it to make arbitrary decisions.

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Bop It turns simple commands into panic
Games

Bop It turns simple commands into panic

The game barks commands like “twist,” “pull,” and “hit,” forcing players to react to the right lever under pressure.

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Why traditional piñatas have seven points
Games

Why traditional piñatas have seven points

The seven points represented the seven deadly sins, while the blindfold symbolized blind faith.

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Assassin's Creed grew out of a game about protecting a prince
Games

Assassin's Creed grew out of a game about protecting a prince

An early concept called Prince of Persia: Assassins placed the player among the prince's protectors rather than making the prince the hero. As that idea…

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Borderlands strictly relies on fiercely chaotic explosions
Games

Borderlands strictly relies on fiercely chaotic explosions

Its loot system generates millions of procedurally varied guns, including absurd designs such as a shotgun that fires exploding swords.

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Uncharted turned a train into an action scene
Games

Uncharted turned a train into an action scene

The game turns a train ride into a combat set piece: players fight while balancing on fast-moving, crumbling passenger cars.

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Horizon perfectly demands deeply aggressive robot dismantling
Games

Horizon perfectly demands deeply aggressive robot dismantling

The game’s machines are armored and towering, but players fight them with bows and arrows—a striking mismatch between high-tech enemies and sharpened sticks.

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Half-Life's G-Man still has no backstory
Games

Half-Life's G-Man still has no backstory

The suited bureaucrat keeps appearing throughout the series, but the games have never explained who he is.

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