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Cuphead's cartoon look began with thousands of paper drawings
Games

Cuphead's cartoon look began with thousands of paper drawings

The team drew and inked animation on paper, then scanned and colored it digitally. They even reproduced the small imperfections of old cartoons, from shifting…

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One developer built Stardew Valley's first release
Games

One developer built Stardew Valley's first release

Eric Barone spent about four and a half years creating Stardew Valley 1.0, handling the programming, art, music, and writing himself. The farm's apparently…

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Fishing gives action games permission to slow down
Games

Fishing gives action games permission to slow down

A fishing minigame swaps the main adventure's demands for a small loop: cast, wait, react, collect. That contrast can make a quiet side activity appealing…

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This game rewards clicking mayonnaise 10,000 times
Games

This game rewards clicking mayonnaise 10,000 times

My Name Is Mayo builds its entire joke around tapping a jar. Repeated clicks unlock stories, costumes, and trophies, with a milestone at 10,000 clicks. The…

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Your mousepad may be a graveyard of dead skin
Games

Your mousepad may be a graveyard of dead skin

Dead skin can build up on a mousepad, especially where your hand rests. Scraping the surface may reveal more than a simple discoloration.

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Video games let the apocalypse wait for side quests
Games

Video games let the apocalypse wait for side quests

A meteor can be seconds from impact, yet the game still lets you stop and collect ten rare herbs for a chef.

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Go Fish began as a sophisticated literary game
Games

Go Fish began as a sophisticated literary game

Go Fish’s ancestor was a 16th-century literary card game. Over time, the activity evolved into a matching game for children.

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Power hours turn drinking into a minute-by-minute chore
Games

Power hours turn drinking into a minute-by-minute chore

A playlist sets the pace, with a required sip at every musical transition—sometimes every minute—turning a drink into an endurance test.

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Why Simon Says makes your body disobey you
Games

Why Simon Says makes your body disobey you

The game triggers an automatic urge to follow an instruction, so players can move before they consciously catch that “Simon says” was omitted.

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Burst mechanics function as panic buttons when losing badly
Games

Burst mechanics function as panic buttons when losing badly

In some fighting games, a once-per-match energy burst can interrupt an opponent’s combo, giving a losing player a way to break free.

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Garry's Mod rewards you for finding its creator
Games

Garry's Mod rewards you for finding its creator

The achievement unlocks only when you join a server where Garry Newman, the game’s creator, is playing—turning a chance encounter into a completionist’s goal.

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Your Skyrim follower can set off the trap you avoided
Games

Your Skyrim follower can set off the trap you avoided

Followers do not automatically share your careful route through a dungeon. A companion can step on a pressure plate behind you and activate a mechanism you…

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BioShock's Big Daddy voice came through a tube
Games

BioShock's Big Daddy voice came through a tube

The voice actor read verses through a cardboard cylinder, an unusual recording setup behind the character’s eerie voice.

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A teacher helped put Atlantic City on the Monopoly board
Games

A teacher helped put Atlantic City on the Monopoly board

Ruth Hoskins brought a homemade version of the game to Atlantic City in 1929, where local players adapted it with familiar street names. Those names traveled…

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Glancing at another screen in split-screen multiplayer
Games

Glancing at another screen in split-screen multiplayer

A quick glance at a friend’s section can reveal their moves and help you counter them—though you may have to pretend you guessed.

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Metal Gear Solid 3 makes you climb one ladder for minutes
Games

Metal Gear Solid 3 makes you climb one ladder for minutes

The climb lasts several minutes as a haunting vocal track swells and you hold forward, turning a simple ladder into a test of patience.

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Punching massive trees yields perfect planks
Games

Punching massive trees yields perfect planks

In some video games, a few punches can turn a massive tree into neatly cut planks—a shortcut that skips the work of felling and milling real lumber.

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Invisible walls block completely open fields
Games

Invisible walls block completely open fields

They keep players inside the intended playable area, even when the terrain looks open.

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