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Tetherball poles must be exactly ten feet tall
Games

Tetherball poles must be exactly ten feet tall

There are actual standardized regulations for strapping a volleyball to a rope and smacking it around a metal pipe. The pole has to be ten feet high, meaning…

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Why schools banned Red Rover
Games

Why schools banned Red Rover

Children formed a line holding hands while another child charged at them, creating a risk of falls and injuries.

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Thumb wrestling has a world championship—and stage names
Games

Thumb wrestling has a world championship—and stage names

The World Thumb Wrestling Championships in Beccles, Suffolk, invite competitors to decorate their thumbs and adopt stage names. The tiny contest gets the…

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Why the telephone game goes wrong so quickly
Games

Why the telephone game goes wrong so quickly

Each person has to hear and repeat a whispered message, so small errors can compound as it passes around the group.

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How mud wrestling became a spectator sport
Games

How mud wrestling became a spectator sport

In 1930s Akron, promoters made mud wrestling a spectacle by offering audiences a messier alternative to standard athletics.

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Evens and odds was heavily played by ancient Greeks
Games

Evens and odds was heavily played by ancient Greeks

Players showed fingers and bet on whether the total was even or odd; the Greeks called the game artiasmos.

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Sepak takraw turns a volleyball net into an aerial kicking contest
Games

Sepak takraw turns a volleyball net into an aerial kicking contest

Popular in Southeast Asia, this sport has players send a rattan ball over the net using only their feet, knees, chest, and head. Athletes can launch into…

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Hot potato turns an ordinary object into a deadline
Games

Hot potato turns an ordinary object into a deadline

Players pass the object while music plays, and whoever holds it when the music stops loses the round. Nothing needs to be physically hot: an unpredictable…

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Snap was invented by a wealthy family in the 1800s
Games

Snap was invented by a wealthy family in the 1800s

Victorian aristocrats are said to have formalized the matching game, turning parlor boredom into a contest of shouting and snatching.

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Parkour's family tree includes obstacle-course training
Games

Parkour's family tree includes obstacle-course training

Modern parkour developed through people including David Belle, drawing on earlier physical-training traditions and his father Raymond's experience. Its…

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Three-legged races guarantee bruised ankles and egos
Games

Three-legged races guarantee bruised ankles and egos

Tying partners' legs together forces them to coordinate their steps; if they don't, they can quickly end up on the ground.

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Tudor aristocrats loved blindman's bluff
Games

Tudor aristocrats loved blindman's bluff

Henry VIII's courtiers blindfolded themselves and stumbled around great halls, making the game aristocratic entertainment rather than just a children's pastime.

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Hearts forces players to actively avoid winning
Games

Hearts forces players to actively avoid winning

The goal is to finish with the fewest points, so players try to pass costly cards to opponents rather than collect tricks.

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This sport combines trampolines with volleyball
Games

This sport combines trampolines with volleyball

Players combine volleyball, soccer, and gymnastics on an inflatable court fitted with trampolines, adding airborne acrobatics to the game.

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Egyptian Ratscrew punishes a mistimed slap
Games

Egyptian Ratscrew punishes a mistimed slap

Slap the pile when there’s no double or sandwich, and you have to burn a card from the bottom of the deck. Players can fake-slap to bait jittery opponents…

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In Tressette, a three beats an ace but is worth less
Games

In Tressette, a three beats an ace but is worth less

The Italian trick-taking game ranks threes highest, yet an ace scores one point while a three scores only one-third. Winning power and scoring value are…

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Tarneeb heavily penalizes failing to reach your bid
Games

Tarneeb heavily penalizes failing to reach your bid

If a team bids seven tricks and falls short, it loses seven points rather than simply earning none.

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Adding Lizard and Spock cuts the random tie rate to one in five
Games

Adding Lizard and Spock cuts the random tie rate to one in five

Sam Kass and Karen Bryla designed the expanded game with five options; each beats two and loses to two. If both players choose uniformly at random, ties drop…

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